The team received six different offers from six different publishers to make the game a reality, but Wizards of the Coast ended up becoming the publisher for the game after it saw its potential. It wasn’t taking the characters, taking the Forgotten Realms, and rendering them to the level of fidelity that I wanted as a player.” The team continued to build their dream D&D game, and the industry began to take notice.
'You would gather up with your friends, you would smash monsters, grab loot, and progress, but it was missing something.
'At that point it was a top-down, action RPG,' Hattem continued.